HOW TO PLAY
Roll 6 dice. After each roll, set aside at least one scoring die, then roll the rest or bank your turn points. If no dice score, you FARKLE and lose everything from this turn.
HOT DICE
Set aside all 6 dice as scoring combos? Roll all 6 again with your turn points intact.
SCORING
| Single 1 | 100 |
| Single 5 | 50 |
| Three 1s | 1,000 |
| Three 2s | 200 |
| Three 3s | 300 |
| Three 4s | 400 |
| Three 5s | 500 |
| Three 6s | 600 |
| Four of a kind | 2x triple |
| Five of a kind | 4x triple |
| Six of a kind | 8x triple |
| 1-2-3-4-5-6 straight | 1,500 |
| Three pairs | 1,500 |
WINNING
First to reach the target wins. The other player gets one final turn to try to overtake.