< GAME LAB

FARKLE

PLAYER 1
0
TURN PTS
0
CPU
0
CLICK ROLL TO START
SET ASIDE THIS TURN
▶ RULES & SCORING

HOW TO PLAY

Roll 6 dice. After each roll, set aside at least one scoring die, then roll the rest or bank your turn points. If no dice score, you FARKLE and lose everything from this turn.

HOT DICE

Set aside all 6 dice as scoring combos? Roll all 6 again with your turn points intact.

SCORING

Single 1100
Single 550
Three 1s1,000
Three 2s200
Three 3s300
Three 4s400
Three 5s500
Three 6s600
Four of a kind2x triple
Five of a kind4x triple
Six of a kind8x triple
1-2-3-4-5-6 straight1,500
Three pairs1,500

WINNING

First to reach the target wins. The other player gets one final turn to try to overtake.
TAP DICE TO SELECT • R = ROLL • S = SET ASIDE • B = BANK • 1-6 = TOGGLE DIE